Friday, September 17, 2010

Design Document Worksheet

Game Name: Orb of Reflection

City from Invisible Cities, by Italo Calvino: Eudoxia

Name of the chapter: Cities and the Sky 1


Page number: 25


Game Space History/ Story:

Your world is being controlled by some unknown force, it wants to completely obliterate the inhabitants of your planet and turn this world into its true dark form. You have been chosen by the oracle to help save this world from turning over. She sent you to this sacred temple that no one can ever find in order to retrieve the key to saving your planet.


Limitations on the Game Space:

The game space will include 4 rooms; the first will be the starting point. The second and third room will have puzzles in each to solve and the last room will contain the prize. The rooms will all be attached together in a straight on path.


Player Goal:

The player's goal is to complete the puzzles giving in each room to reach their destiny in the final chamber that lies ahead. In which they will be told that they will either save their world or help destroy it.

If the player chooses the right path, they will become the “good” guy (by doing this the player must copy the order on the door from the reflection in the mirror) and in the last room there will be an orb that reflects everything around it.

If the player chooses the wrong path, they will become the “bad” guy (if the player only sees the obvious and copies the pattern on the door and not the mirror then they are set to the path of evil) and in the last room there will be an orb that resembles the sun. Which will ultimately be the key to destroying their world.


Player Motivation:

The player knows that they cannot escape the room after the starting room unless figuring out the puzzle first. There is a painting hanging to the left of the door that looks to be like some sort of map, with the goal shown where the player must end up.


Puzzle Mechanics (Full Description):

Starting room:

Player will continue on to the door in front of him/her to proceed to the first puzzle room.


Crimson room:

In order for the player to continue on they must follow the order of the symbols on the exit door by matching the characters on the boxes to the symbols on the carpet. Each box will have all the characters on them. The task might seem easy, but the symbols that are supposed to match up with the carpet are on the bottom of the box not the top. The player is to go to each box and figure out which on has the right character on the bottom by guessing which one is missing from the box (player will have the option to follow the characters on the door or the ones on the reflection if the player can figure out that you can use the symbols on the reflection).

For example: If all the boxes had the following symbols: triangle, circle, heart, star, diamond, oval, on each face and on one of them only the, triangle, circle, diamond, star, and oval are showing that must mean that the heart is on the bottom.

If the player chooses to match the symbols on the door itself, then all the rooms they enter will be called the Crimson room. If the player chooses to follow the Indigo tinted mirror then the player will encounter the next following rooms: Indigo, Magenta and Purple.


Magenta room:

Once entering this room you will see in front of you that there is no platform, or any form of how to get to the room on your right. Fire is timed to shoot upward hard and fearsome. Taking a closer look you can see that whenever the fire shoots up, there is a part of it that is not affected, an invisible path. You must follow this invisible path all the way to the room, waiting for the fire to strike to reveal more of the path.


Purple room:

This room contains the prize you have been searching for. Depending on which path you chose, you will either get the Sun orb or the Reflection orb.


Art Style:

The style will be inspired much from Legend of Zelda: Majora's Mask. That kind of dark, yet colorful world. No objects will be over exaggerated, they will stay as close to real world form as possible, but textures will be simple, colorful and high contrasted.

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