| Orb of Reflection | |||||
| Tiffany Minsal | Finished | Finished | Finished | ||
| Original Mesh Placeholder Name | Mesh Name | Modeled | Uv'd | Textured | |
| Necessary for Gameplay: | |||||
| Platform | Platform | yes | yes | yes | |
| Window | Window | yes | yes | yes | |
| Door | Door | yes | yes | yes | |
| Platform | Box | yes | yes | yes | |
| Critical to Story/ History: | |||||
| Treasure | Orb | yes | yes | yes | |
| Buttress | N/A | N/A | N/A | N/A | |
| Tree | Lava Pillar | yes | yes | yes | |
| Balastrade | Glass Pillar | yes | yes | yes | |
| Decoration: | |||||
| Plant Pile | Bush | yes | yes | yes | |
| Doorway | Doorway | yes | yes | yes | |
| Arch | Arch | yes | yes | yes | |
| Column | Column | yes | yes | yes | |
| Obelisk | Pot | yes | yes | yes | |
| Beam | Ceiling Torch | yes | yes | yes | |
| Plinth | Flower | yes | yes | yes | |
| Switch | Wall Torch | yes | yes | yes |
Sunday, September 19, 2010
Mesh List: WIP 2
Journal 6
Modeling the objects were pretty simple. I got through it pretty quickly with little trouble and they all imported just fine. Actually modeling the objects was a lot easier then coming up with concept art for them, I would have some mess ups or I would do something that I didnt intend to do and it would actually turn out better then what I originally wanted. Or I would get these shapes that looked interesting for where I wanted my object. Originally I had no idea what I wanted my obelisk to be replaced by, but I was developing some potential assets before, and I know I wanted some kind of pot. Splines were the best way to approach a few of my models.
Mesh List: WIP 1
| Orb of Reflection | ||
| Tiffany Minsal | ||
| Original Mesh Placeholder Name | Mesh Name | |
| Necessary for Gameplay: | ||
| Platform | Platform | |
| Window | Window | |
| Door | Door | |
| Platform | Box | |
| Critical to Story/ History: | ||
| Treasure | Orb | |
| Buttress | N/A | |
| Tree | Lava Pillar | |
| Balastrade | Glass Pillar | |
| Decoration: | ||
| Plant Pile | Bush | |
| Doorway | Doorway | |
| Arch | Arch | |
| Column | Column | |
| Obelisk | Pot | |
| Beam | Ceiling Torch | |
| Plinth | Flower | |
| Switch | Wall Torch |
Journal 5
The first thing I did for myself was take screen shots of my level for a reference for painting. Then I did some research for inspiration to what kind of assets I could use for the Crimson level to start. I developed some sketches of potential assets in my sketchbook to get some ideas flowing. Then I did a lot of texture research from Legend of Zelda: Majora's Mask to see how I should develop a certain feel for my level and how vibrant of colors I should use. I saved a few images for reference.
When attempting my sketch of the Crimson Room, I first set up layers for organization. Then I realized that I could use the clouds filter to get a simple and quick lava effect. Not one that i'll texture but just for the sake of this sketch i'll use it (since I need some practice on lava). I really had some fun making the pillars, I wanted them to have this glowy swirl affect like instead of regular cracks it would be swirly cracks that show the lava through the rocks (I like swirls). Overall I think my “sketch” looks pretty cheesy, I spent more time on it then needed and photoshop still frustrates me, but I think maybe one day we will develop a mutual friendship, for now...it likes to bicker with me every now and again.
Journal 4
I'm mostly having a lot of trouble trying to get my box puzzle in the Indigo Room to work the way I want it. I was shown one way but I was unable to execute it properly. I was able to get some help, my friend's method was a lot simpler, and worked, to a certain extent, I was able to move the boxes but I was unable to figure out a method to make them go in their desired spots and open the door. I also needed the carpet to be textured so the player could figure out where to assemble the boxes. After hours and hours of thinking and searching for some way, I finally gave up. I just left the boxes movable but the player doesnt need to move them to open the door. That will come later. For now the boxes do not play a part in this level. I got a lot of help from a fellow classmate on how to add “kill volume” and “lava volume”, which was really simple, and it is something I should have already known, but I didn't. I had a couple of people test out my game, gave me some feedback that was useful and I took it.
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