Sunday, September 19, 2010

Mesh List: WIP 2

Orb of Reflection




Tiffany Minsal

Finished Finished Finished

Original Mesh Placeholder Name Mesh Name Modeled Uv'd Textured


















Necessary for Gameplay:





Platform Platform yes yes yes

Window Window yes yes yes

Door Door yes yes yes

Platform Box yes yes yes






Critical to Story/ History:





Treasure Orb yes yes yes

Buttress N/A N/A N/A N/A

Tree Lava Pillar yes yes yes

Balastrade Glass Pillar yes yes yes












Decoration:





Plant Pile Bush yes yes yes

Doorway Doorway yes yes yes

Arch Arch yes yes yes

Column Column yes yes yes

Obelisk Pot yes yes yes

Beam Ceiling Torch yes yes yes

Plinth Flower yes yes yes

Switch Wall Torch yes yes yes

Levels with checker material applied












Crimson Room Purple Room Indigo Room

Journal 6

Modeling the objects were pretty simple. I got through it pretty quickly with little trouble and they all imported just fine. Actually modeling the objects was a lot easier then coming up with concept art for them, I would have some mess ups or I would do something that I didnt intend to do and it would actually turn out better then what I originally wanted. Or I would get these shapes that looked interesting for where I wanted my object. Originally I had no idea what I wanted my obelisk to be replaced by, but I was developing some potential assets before, and I know I wanted some kind of pot. Splines were the best way to approach a few of my models.

Crimson Room/Indigo Room Concept


Mesh List: WIP 1

Orb of Reflection

Tiffany Minsal


Original Mesh Placeholder Name Mesh Name









Necessary for Gameplay:


Platform Platform

Window Window

Door Door

Platform Box



Critical to Story/ History:


Treasure Orb

Buttress N/A

Tree Lava Pillar

Balastrade Glass Pillar






Decoration:


Plant Pile Bush

Doorway Doorway

Arch Arch

Column Column

Obelisk Pot

Beam Ceiling Torch

Plinth Flower

Switch Wall Torch

Journal 5

The first thing I did for myself was take screen shots of my level for a reference for painting. Then I did some research for inspiration to what kind of assets I could use for the Crimson level to start. I developed some sketches of potential assets in my sketchbook to get some ideas flowing. Then I did a lot of texture research from Legend of Zelda: Majora's Mask to see how I should develop a certain feel for my level and how vibrant of colors I should use. I saved a few images for reference.

When attempting my sketch of the Crimson Room, I first set up layers for organization. Then I realized that I could use the clouds filter to get a simple and quick lava effect. Not one that i'll texture but just for the sake of this sketch i'll use it (since I need some practice on lava). I really had some fun making the pillars, I wanted them to have this glowy swirl affect like instead of regular cracks it would be swirly cracks that show the lava through the rocks (I like swirls). Overall I think my “sketch” looks pretty cheesy, I spent more time on it then needed and photoshop still frustrates me, but I think maybe one day we will develop a mutual friendship, for now...it likes to bicker with me every now and again.

Journal 4

I'm mostly having a lot of trouble trying to get my box puzzle in the Indigo Room to work the way I want it. I was shown one way but I was unable to execute it properly. I was able to get some help, my friend's method was a lot simpler, and worked, to a certain extent, I was able to move the boxes but I was unable to figure out a method to make them go in their desired spots and open the door. I also needed the carpet to be textured so the player could figure out where to assemble the boxes. After hours and hours of thinking and searching for some way, I finally gave up. I just left the boxes movable but the player doesnt need to move them to open the door. That will come later. For now the boxes do not play a part in this level. I got a lot of help from a fellow classmate on how to add “kill volume” and “lava volume”, which was really simple, and it is something I should have already known, but I didn't. I had a couple of people test out my game, gave me some feedback that was useful and I took it.